﻿using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEditor;

namespace ZyGame.Editor
{
    public abstract class GameEditorChildWindow
    {
        public GameEditorEntryPoint parent { get; set; }
        public GameEditorChildWindow()
        {

        }
        public virtual void OnEnable() { }
        public virtual void OnDisable() { }
        public virtual void OnEvent(string evtName, object evtData = null) { }
        public virtual void OnGUI() { }
        public virtual void Update() { }
        public virtual void OnDestroy() { }
    }
}
